BioShock2005 – 2006
I designed the visual scripting system used in BioShock, a game by Irrational Games.
Level designers used this system to trigger events, script sequences, and control AI by completing fill-in-the-blank English sentences structured as property trees inside the Unreal level editor. Inspired by the Warcraft III world editor, we originally built it for Tribes and SWAT before Unreal had its own visual scripting.